sCool is a motivating video game for teaching computational skills in a playful way. The game-based tool is available for Windows and Android devices. It consists of a concept-learning and a practical part. In the concept-learning part players explore a hostile planet, defeat enemies and collect disks. In this way they learn basic concepts in computer science. The learned concepts are applied in the practical part. Players control a robot in order to fulfil different tasks. Therefore, it is necessary to use the Python programming language. In both game modes the maps are randomly generated which keeps the game engaging, since there is always something new to explore.
The web application helps educators to pre-define learning objectives. It can be used to create individual courses for classes and keep track of the students' progress. The communication between the video game and the web application takes place via an interface in real-time. In this way teachers can update content immediately and analyse the students game data. Different evaluations help to support the students in an individual way.
Since sCool was developed as a research project various contributions to education and game research could be made.
Here you can find a list of research related to sCool:
Journals
Talks/Presentations
sCool was developed in 2017 in a research cooperation between Graz University of Technology (Austria) and Westminister University (United Kingdom). In the last years a couple of motivated students and researchers worked on different aspects of the game to provide an enjoyable and motivating start into coding.
Our sincere thanks go to ...
Another thank you to our partner schools and institutions for their contribution in the project.